Cyan möchte das Spiel für Faninhalte öffnen ...
Na dann, Rucksack packen und wieder in die Höhlen ziehen. Wer noch nie da unten war, sollte es zumindestens mal probiert haben. "forget Second Life, Myst Online is the hottest game"GameTap gives Myst Online back to Cyan. Cyan says it's opening the game to fan development
After several months of negotiation, Spokane-based Cyan Worlds regained the rights to its complex immersive game, Myst Online.
Cyan President Rand Miller said Monday the deal with the game's publisher, GameTap (owned by Turner Entertainment) will allow Cyan to once again turn on the game and allow fans to interact and even create new content for Myst Online.
GameTap operated Myst Online for about a year, then closed it down in April 2008, saying the closure was due to business reasons.
Ardent fans of Myst and Myst Online have been vocal about having a hand in resurrecting the game and adding more content to the project. Up to now, Cyan Worlds has resisted approving that option, pending the regaining of the publishing rights from GameTap.
Miller said the new plan is for the game's fans to have that freedom to create new environments and new content.
He added it's uncertain if the revival will lead to a longterm commitment by Cyan to continue developing the game. The regaining of the rights is a step in that direction, but Miller said it's unclear where the experiment in shared, user-created content will lead.
Cyan Worlds itself has downsized its game-development staff to less than 10.
The delay in regaining the rights to Myst Online was due to both Cyan and GameTap working through a gradual understanding of how the game's development might proceed.
Miller said Cyan did not pay anmediahing to regain the publishing rights. But at some point, if a commercially successful revival comes about, the two companies have an agreement on how each will be compensated, he added.
"They realize that unless something happened (to revive Myst Online), it wasn’t going to live. And if it didn't live, no one would ever get anmediahing out of it."
Cyan Worlds made its first breakthrough game, Myst, in 1994. Later versions elaborated upon the notion of a lost D'ni civilization and its "ages" or areas where participants are allowed to explore.
The online version of Myst was an ambitious 3-D world with rich and constantly changing circumstances and interaction with other game-players.
Miller said the new, revived version will charge participants a minimal fee of perhaps $25 per six months.
"That's not being done to make money," he said. Rather the charge will be to cover the costs of adding servers at Cyan Worlds to handle the game play, said Miller.
Quelle: https://www.spokesmanreview.com/blogs/t ... =6114#more